The Town of Vallaki is a major location central to numerous aspects of Curse of Strahd. This ReinKarnated chapter of the adventure is especially huge with 17 maps with gridded and labeled variants, 30 NPC portaits and tokens, and 10 scenery renditions.
Vallaki is a gloomy, walled town nestled in the mist-shrouded valley of Barovia, offering a false sense of security against the ever-present dread that haunts the land. Founded centuries ago by a hero who sought to create a haven from the dark forces plaguing the region, Vallaki has since become a shadow of its former self. The town is ruled by the paranoid and delusional Baron Vargas Vallakovich, who enforces a twisted version of happiness through mandatory festivals and oppressive decrees. Despite the outward appearance of cheer, fear lurks in every corner, and the townsfolk live under the constant threat of the Baron’s retribution, Strahd’s influence, and the strange forces that permeate the land. The architecture is old and weathered, with cobblestone streets winding through tightly packed buildings. The air is thick with tension, and a sense of impending doom hangs over the town like a dark cloud.
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Areas of Vallaki
Church of St. Andral: The Church of St. Andral is a stark, stone building that serves as the spiritual heart of Vallaki. The structure is modest but sturdy, with thick walls and a tall steeple that reaches toward the gray skies. Inside, the air is heavy with incense, and the pews are worn from years of use. The church offers sanctuary to those seeking refuge from the darkness, though its sanctity is not as secure as it once was.
The Walls of Castle Ravenloft stand as imposing sentinels, shrouded in eternal shadow, guarding the fortress against the harsh elements and the unwelcome alike.
The Gates of Barovia stand as a formidable entrance to a land shrouded in mist and darkness while the Svalich Woods form a haunting and foreboding landscape.