Jolly Angler Inn battle map — D&D 5e VTT by D&D ReinKarnated

Jolly Angler Inn

The Jolly Angler Inn is the beloved establishment nestled in the quaint village of Greenbranch.

Rich

Intended Use:

  • A starting point for adventurers arriving in Greenbranch, offering quests and rumors that can lead to greater adventures across the Verdant Weald.
  • A social hub for Greenbranch's villagers and travelers alike, and for character interaction, planning, and downtime activities.
  • A strategic location in the village for encounters, whether they be with mysterious strangers, nefarious spies, or even a sudden attack on Greenbranch that thrusts the characters into action.

Key Features:

  1. Entrance and Reception:
    A welcoming space where guests are greeted. A small desk manned by Myles Tapper, the innkeeper, or a staff member for checking in. The area is adorned with a notice board for Greenbranch news and quests.
  2. Main Hall:
    The heart of the inn features a large stone fireplace that radiates warmth and light. Wooden tables and benches are scattered throughout, offering ample seating for patrons. The walls are adorned with fishing memorabilia and local artwork, including the carving Greenbranch's woodcarvers are known for, contributing to the inn's character.
  3. Bar Area:
    Situated within the tavern hall, offering a wide selection of drinks. Behind the bar, shelves stocked with bottles and ales showcase the variety available. A dedicated space for Myles to serve patrons, often bustling with activity.
  4. Kitchen:
    Located behind the bar area, equipped to prepare a range of hearty meals, many from the Tapper family recipe book. Includes a service window for passing dishes directly to the tavern hall. The aroma of cooked meals permeates the inn.

Adventure Hooks

  1. The Ghostly Patron: The Jolly Angler Inn is renowned across Greenbranch for its hospitality and warm beds, but recently, patrons have reported sightings of a ghostly figure roaming the halls at night. Myles Tapper, desperate to dispel rumors that could ruin his business, hires the adventurers to investigate the hauntings. Unraveling the mystery reveals the ghost is a benevolent spirit, the original owner, who seeks to convey a hidden truth about the inn's past and a buried treasure beneath its foundations.
  2. The Brewmaster's Secret: The inn is famous for its unique mead, rumored to have magical properties. The secret recipe, handed down through generations, has gone missing, with suspicion falling on a rival tavern owner in Greenbranch. The adventurers are tasked with recovering the stolen recipe. However, they soon discover the recipe's true secret: it contains an ingredient from a rare, enchanted corner of the Verdant Weald, guarded by fey creatures, leading to a delicate negotiation or a daring heist.
  3. The Portal in the Pantry: While investigating a series of mysterious disappearances around Greenbranch, the adventurers find a hidden portal in the inn's pantry that leads to another dimension. The inn unwittingly sits on a crossroads of planar energy, and creatures from another world have been using the portal to enter ours. The adventurers must venture into the portal, navigate the alien landscape, and find a way to seal the breach before more innocents are taken.
  4. The Angler's Competition: The Jolly Angler Inn hosts an annual fishing competition that attracts competitors from far and wide to Greenbranch, promising a grand prize that's more than just gold. This year, the prize is a magical trinket with the power to control water. When the trinket goes missing under mysterious circumstances, the adventurers are hired to find it before the competition's end. The investigation uncovers a plot by a local water spirit, who believes the trinket belongs to the river and was taken by humans. The adventurers must choose between aiding the spirit or securing the prize for the inn.
  5. The Cursed Patron: A traveler who checked into the Jolly Angler Inn has fallen victim to a powerful curse, transforming into a monstrous creature at night and terrorizing the people of Greenbranch. Myles Tapper, fearing for the safety of his guests and the reputation of his establishment, seeks the adventurers' help to lift the curse. Their quest leads them to uncover the origins of the curse in a dark pact made with a local hag, requiring them to broker a new deal or defeat the hag to save the cursed patron and the inn.

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