Beacon of the Brine: The Lighthouse Keeper's Tale

Beacon of the Brine: The Lighthouse Keeper's Tale

A group of adventurers find themselves on a ship braving a treacherous storm between the Shattered Coast and Wanderlust Plains and are heading towards a mysterious lighthouse. The journey takes an unexpected turn when the ship crashes, leading them into a series of challenges on a hostile shore.

Ali

Download the zip file containing all of the assets for this adventure at the bottom of this post.

Level: Designed for a group of four level 3-5 characters.

Setting: The stormy coastline between the eastern edge of The Shattered Coast, with a haunted lighthouse, jagged rocks, and shipwrecks, and the western coast of Wanderlust Plains with Bullywug-infested shores and an abandoned farm patrolled by unusual Scarecrows.

Adventure Hook ideas:

- The party is seeking a rumored treasure along the coast.

- A benefactor has hired them to investigate frequent shipwrecks.

- The party is escaping pursuit and the coastline is their only refuge.


Act 1: The Shipwreck

Scene Description:

As the adventurers' ship, the 'Brine’s Bounty', navigates toward the treacherous Shattered Coast, the sea turns increasingly violent. Towering waves crash against the ship's hull with the force of a battering ram, and the storm above matches the sea's fury. Lightning streaks across the sky, briefly revealing the perilous rocks and remnants of shattered ships below. The crew, a mix of fear and determination etched on their faces, works feverishly to keep the ship afloat. Amidst this chaos, the distant beacon of a lighthouse emerges as a sole guiding light, flickering sporadically through the tempestuous night. The adventurers are not just fighting for their destination now; they are fighting for survival as the ship groans and creaks ominously, threatening to succumb to the sea's wrath at any moment.

Encounters:

- Perception Check: To spot rocks and shipwreck remnants (DC 13).

- Constitution Save: Against seasickness (DC 10) on failure, take 1 level of exhaustion.

- Dexterity Save (DC 12): On failure, take 1d6 bludgeoning damage and fall prone. On a roll of 1 or 2, the character is thrown overboard. 

Skills and Roleplay Opportunities:

- Interaction with the crew and decision-making about whether to abandon ship or brave the storm and make for the lighthouse.

- Use of navigation tools and knowledge of the sea.

The Brine’s Bounty navigates a savage storm. Sunny daytime version of this map also available in the zip pack.

Complications aboard the ship during the storm

Roll (1d10) Complication Required Check
1 Rogue Wave: A massive wave hits unexpectedly. DC 15 Dexterity save or be knocked prone and slide 10 feet.
2 Man Overboard: A crew member is swept overboard. Limited turns for a rescue attempt; requires quick action.
3 Fire Onboard: Lightning starts a fire on the mast. Quick response needed to extinguish the fire.
4 Rigging Tangle: The ship's rigging gets tangled. DC 12 Athletics check to climb/maneuver, or move at half speed.
5 Navigational Error: The navigator gets disoriented. DC 15 Wisdom (Survival) check to correct course.
6 Panic Among the Crew: Crew is panicked and chaotic. DC 14 Charisma (Persuasion) check to restore order.
7 Damaged Rudder: Rudder is damaged by an object. DC 16 Intelligence (Investigation) to assess, DC 15 Strength to fix.
8 Cargo Shift: Cargo shifts, risking capsizing. Series of DC 13 Strength (Athletics) checks to resecure cargo.
9 Sudden Illness: Cook/crew fall ill. Manage the situation or find a way to care for them.
10 Mysterious Stowaway: A stowaway is discovered. Leads to an ally, enemy, or a side quest.

Access all homebrew adventures on the Heroes of the Realm tier here.

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