Marsh Skirmish Kill-Zone is a narrow, winding cut of brackish water where the reeds grow thick enough to feel like walls and the current slides through hidden channels like something alive.
Shaded Dockside Exchange is a cramped wooden platform wedged over dark water, lit by a few warm lanterns that leave most corners in soft shadow.
Sunken Barrow Breach is a burial chamber torn open by time and water—an ancient stone vault exposed by erosion, its entryway half-collapsed and its interior slick with runoff and algae-dark stains.
A half-flooded perimeter line where “solid ground” becomes a negotiation—packed earth dissolving into mud, reeds, and shallow channels that creep in from every low point.
“The water does not kill you. It takes you somewhere quieter.”
“Secrets rot faster when you help them along.”
“Secrets rot faster when you help them along.”
“Nothing buried stays quiet forever. Some things just learn to whisper.”
“Soft ground makes soft people. The marsh teaches harder lessons.”
Where Ashkhar walks, fire obeys — and the world learns the price of defiance.
The land does not burn where it passes. It melts.
It does not grow heads to survive. It grows them to remember.