Rich

Rich

If you're a DM like me, you know that one of the most important aspects of your games is good maps. My goal with D&D ReinKarnated is to take classic maps from D&D and bring them to a whole new level.

Dockside Salve Stall

Dockside Salve Stall is a tight, lantern-warmed nook carved into Heathdun’s working waterfront—a small pocket of commerce and craft hemmed in by timber posts, stacked barrels, and the ever-present slap of water below.

Harbor Market & Lift Gantry

Harbor Market & Lift Gantry is a crowded cliffside dock market wedged into a narrow shelf of stone and timber, where every open span has been claimed by stalls, storage, and swinging lines.

Lift Platform & Winch Yard

Lift Platform & Winch Yard clings to the cliff like a scar of industry—an exposed cargo shelf where salt wind howls through rigging and every plank creaks with strain.

Anni Prismwarden – Prism-Beacon Keeper

“The light doesn’t stop the storm. It stops the loss.”

Jorek Driftglass – Wreck-Salvage Diver

“The sea doesn’t give gifts. It trades—usually for blood.”

Selvi Kelpwright – Brine-Herbalist

“Salt stings because it cleans. The sea doesn’t hate you—it just refuses to lie.”

Dornan Saltledger – Harbor Broker

“Everything has a price. In Heathdun, the storm sets it first.”

Piper Gearwake – Dockside Liftwright

“If it holds in a storm, it holds for anything. If it doesn’t—don’t stand under it.”

Mother Bristleplume - The Owlbear

A feathered nightmare with a widow’s patience—she doesn’t hunt for sport, she hunts to keep her nest warm and full.

“Bootsneak” Nibs - The Goblin

A knee-high terror with quick hands and quicker exits—he doesn’t win fights, he wins messes.

Rukhar - The Orc

A lean, sharp-eyed road-butcher who can smell a full pantry from half a mile away—and who never leaves a witness with both hands intact.

Brugga “Kettleknell” - The Ogre

A corpse-fat brute with a cookpot halo of iron who drags a dinner bell through the mud—ringing it only when the screaming starts.