The continent of Wildemount is a setting originally created by Matthew Mercer as the setting for the second campaign of Critical Role. Though it's just one continent in the larger world of Exandria, Wildemount is teeming with varied cultures, locales, peoples, and monsters.
The Gladiatorial Arena map features a brutal and well-worn battleground designed for fierce combat.
The Country Windmill map presents a rustic and well-worn windmill situated amidst a tranquil rural setting. Its stone walls have withstood the test of time and the wooden roof and blades suggest a long history of service, grinding grain for the surrounding farmlands.
The Circle of Reflection is an ancient site lost to time, nestled in a tranquil pool surrounded by a ring of standing stones.
This battle map depicts a dark and eerie cave system, serving as the lair for a coven of hags.
Embark on a perilous maritime adventure with these THREE shipwreck battle maps designed to guide your adventure through the treacherous waters of the sea.
The veiled warlock's tower, enshrouded within an eerie green fog, is depicted as a dilapidated and abandoned structure, yet brimming with latent arcane energy.
The Big City Barracks map is designed to serve as the headquarters for a city's elite guard, such as a kingsguard or crownsguard unit.
Nestled high within the towering, ancient oak trees of a vibrant forest, the Woodcarver's Treehouse exudes a sense of tranquil harmony and mystical allure.
Depicting a drought-stricken section of the plains, this map is ideal for encounters requiring navigation through harsh, arid terrain. Its features support a variety of scenarios, from ambushes to treasure hunts in a forsaken landscape.
Verdant Falls Keep features a dark forest with an abandoned watch tower, a rushing river, and a cascading waterfall. Explore dense trees, rocky cliffs, and a hidden cave. Navigate treacherous paths, confront mystical creatures, and uncover the secrets of the overgrown tower.