Rich

Rich

If you're a DM like me, you know that one of the most important aspects of your games is good maps. My goal with D&D ReinKarnated is to take classic maps from D&D and bring them to a whole new level.

Kael Stonewind – Cliffwarden Scout

“The Bluffs don’t need courage. They need discipline.”

Marnik Coilthumb – Ventworks Engineer

“If it whistles, it’s warning you. If it’s quiet… that’s when you run.”

Helja Rune-Glint – Crystal-Lamp Artisan

“Dark doesn’t frighten me. What frightens me is a lie hiding inside it.”

Torrik Flintvein – Deep-Lode Prospector

“The rock doesn’t hate you. It just remembers what you forgot.”

Brunna Ashmantle – Forge-Master / Crucible Warden

“Deadlines don’t bury the dead. Bad joiners do.”

Sythriss - The Lamia

“Desire is the leash. I merely decide who holds it.”

Gor’Vath - The Barlgura

“The jungle does not roar when it kills. It falls silent—and then Gor’Vath moves.”

Vaessyra - The Medusa

“She does not turn you to stone for looking at her. She turns you to stone for refusing to look away.”

Saelith - The Harpy

“She does not sing to lure you closer. She sings so you won’t leave.”

Hruuk - The Gnoll

“Hruuk does not kill to feed. He feeds to remember who he has killed.”

Sunken Chapel at High Tide

Sunken Chapel at High Tide is a half-drowned shrine clinging to the marsh like a memory that refuses to sink.

Marsh Skirmish Kill-Zone

Marsh Skirmish Kill-Zone is a narrow, winding cut of brackish water where the reeds grow thick enough to feel like walls and the current slides through hidden channels like something alive.