Cinderspark Alley is a narrow, winding city passage caught between the blaze of rebellion and the shimmer of arcane unrest.
The Archipelago Bluffs are a series of rocky, windswept islands surrounded by churning ocean waves.
The Noxious Cavern is a sprawling, toxic underground lair filled with bubbling pools of green, noxious sludge.
The Stepped Coastal Cliffside is a rugged and eroded stretch of land where jagged cliffs and weathered stone terraces descend into a churning sea.
The Marsh Sunken Temple is a crumbling, waterlogged ruin hidden deep within an overgrown swamp.
The Village Plaza - The Performer’s Stage is a lively and picturesque town square that serves as the heart of a bustling village.
The Hidden Rebel Camp is nestled deep within a forest, concealed by the dense canopy of trees and surrounding undergrowth
The Town Cemetery is a sprawling burial ground shrouded in mist and silence, with its cobblestone pathways and weathered headstones evoking a somber, eerie atmosphere.
The Tinkerer's Workshop is a cluttered, dimly lit space brimming with ingenuity and chaos.
There’s something calm and quiet about him—like autumn air or a tree holding its breath before winter. His eyes don’t blink often, but when they do, the room stills.
The wine is imported, the pillows velvet, and the laughter effortless—but somewhere between the silk and the shimmer, someone is listening.
He doesn’t talk about how he survived the rope—not anymore. He just pours another drink, tightens the knot in his apron… and waits.
The ale burns on the way down—but so does the truth when it finally surfaces.
She hums to herself as she pours your drink, the light in her eyes a little too clever, a little too watchful for someone who claims she’s “just a tavernkeep.”
Her voice starts soft—siren-sweet, almost sorrowful—until it cracks the sky and leaves a riot in its wake.
A revolutionary ogre with a love for poetry and political philosophy—he topples thrones with the same grin he recites sonnets with.
You never meet the same Jackal twice—just another mask, another grin, another reason to doubt everything around you.
Ashka preaches a gospel of unraveling—a whispered doctrine of freedom through madness, dressed in the voice of divine clarity.
Updated with brand new maps and assets, Frozen Sick 2025 ReinKarnated includes an original homebrew addition aboard The Remorhaz as the party travels to Eiselcross! This pack is meant to enhance the starter adventure for a party embarking on adventures in the Biting North.
Embark on a journey aboard The Bluff’s Gamble, a luxurious steamboat making its maiden voyage through the breathtaking Briarflow Passage. This adventure combines the intrigue of a murder mystery with the danger of ancient curses lurking in the rugged cliffs and waterways of the Briarthorn Bluffs.
The Frosted Glare is an immersive blend of psychological suspense, exploration, and combat, set against the harsh backdrop of the Tempest Peaks.
The Labyrinth of Endless Stench is calling adventurers to test their mettle against its twisted paths and lurking dangers. Explore the fog-choked Driftmurk, solve mind-bending riddles, and confront a monstrous guardian deep in the heart of the maze.
In the Endless Expanse's bustling town of Haboob, Zarax the Unyielding revives the Scufflestray Gauntlet. Face grueling trials and fierce champions in this grand arena. Triumph brings wealth, honor, and the favor of Gnome King Thizzlewick.
A remote outpost, inhabited by archaeological researchers in the Whispering Tundra has gone quiet. Communications are lost and the party is hired to investigate.
As the sun rises over the rolling hills of Vastwyn Valley, the tranquil beauty of the landscape belies the mysterious disturbances that have recently plagued the region.
In the Elven village of Goldleaf Haven, deep in the Ardent Woods, a beloved woodworker's tragic murder casts a dark shadow over a peaceful community. As whispers of secrets and hidden rivalries echo through the branches, a mystery must be solved before the true culprit escapes justice.
In the sprawling, golden pastures of the Wanderlust Plains, two centaur clans, the Ombu and Pampas, prepare for a crucial summit under the shadow of the Great Ombu Tree.
The Wizard of Wines, Barovia’s only source of comfort, stands on the brink of destruction. A fanatical group of druids have overrun the vineyards, turning them into a battleground of blights and despair.
The Village of Krezk is a secluded, tight-knit community nestled against the towering, mist-covered mountains of Barovia. Enclosed by thick stone walls, the village exists in a near-constant state of quiet isolation, guarded from the darker forces that plague the land.
The Town of Vallaki is a major location central to numerous aspects of Curse of Strahd. This ReinKarnated chapter of the adventure is especially huge with 17 maps with gridded and labeled variants, 30 NPC portaits and tokens, and 10 scenery renditions.
The Walls of Castle Ravenloft stand as imposing sentinels, shrouded in eternal shadow, guarding the fortress against the harsh elements and the unwelcome alike.
The Gates of Barovia stand as a formidable entrance to a land shrouded in mist and darkness while the Svalich Woods form a haunting and foreboding landscape.
Tser Pool Encampment, nestled along the banks of the Ivlis River, presents a colorful and enigmatic haven where travelers and residents converge, enticed by the allure of fortune-telling and secrets whispered by the ancient woodlands.
Death House, the notorious name attributed to an ancient row house nestled in the heart of the village of Barovia, is a place shrouded in macabre infamy.
Barovia, a somber hamlet blanketed by perpetual gloom, carries the weight of a chilling history that has frozen the hearts of its inhabitants.
In the haunting realm of Ravenloft, reality itself is a shifting mystery. Its infamous heart, Castle Ravenloft, resides in Barovia, a land cursed to endure eternal night.
Amid the frozen wastelands of Eiselcross, shrouded by snow and ice, lies the crash site of Aeor, a city of ancient marvels brought low by divine wrath. Once a flying city-state, Aeor now sits entombed beneath the ice, scattered across the hostile landscape of Foren.
The continent of Wildemount is a setting originally created by Matthew Mercer as the setting for the second campaign of Critical Role. Though it's just one continent in the larger world of Exandria, Wildemount is teeming with varied cultures, locales, peoples, and monsters.
The River Inferno is a remarkable geographical feature on the island of Foren in Eiselcross. Its peculiar south-to-north flow and the way it disappears into the sea at both ends make it a subject of intrigue and speculation.
Nestled beside the crystal-clear waters of the Erdeloch, Odessloe thrives as a bustling settlement renowned for its prowess in fishing and logging.
Deep within the heart of the Savalirwood Forest, where shadows intertwine with ancient boughs, a sacred sanctuary known as the Blooming Grove stands as a testament to the Clay family's devotion to the Wild Mother.
Perched on the edge of desolation, the Fortress of the Dead Jarl stands as a haunting testament to the twisted whims of fate.
Within the sheltered embrace of a sunken meadow, surrounded by the protective arc of dense trees and rolling hills, the hidden sanctuary of Charis offers a captivating glimpse into the untamed heart of the Lotusden.
Balenpost, a rugged fortress of frozen logs perched on the southwestern fringe of Foren, is home to a resilient band of explorers, all under the watchful eye of the Cerberus Assembly.
In the embrace of the rolling southern Zemni Fields, the venerable dwarven settlement of Pride's Call finds its home.