D&D ReinKarnated


Maps, Scenery, NPCs, and Adventures for your Dungeons & Dragons VTT games.


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D&D ReinKarnated

Gaiathrae Original Campaign Setting

In development. Exclusive Access for Heroes of the Realm

Brackish Brinelands

Where the land forgets whether it is water or earth, the Brackish Brinelands fester and flourish in equal measure—an ancient estuary of murky canals, resilient folk, and secrets lost beneath the peat. Here, decay births life, and even the still waters whisper of old magic.

Ardent Woods

Nestled along the eastern coast of Eldervast, the Ardent Woods is a vast, enchanted forest bathed in perpetual autumn. Towering trees with gold and copper leaves form a radiant canopy that glows with soft, otherworldly light.

The First Age of Gaiathrae: The Age of Creation

Before time was measured and before the world of Gaiathrae took form, there existed only the infinite void—a place without matter, shape, or meaning. Yet from the heart of this nothingness came a spark, a force of unimaginable power that sought to bring order to the formless expanse.

Eldervast

Eldervast is an untamed land where towering mountains, ancient forests, golden plains, and treacherous coastlines coexist. From sun-scorched deserts to misty swamps, its landscapes are filled with mystery and peril.

Gaiathrae

Welcome to Gaiathrae, a world brimming with magic, mystery, and adventure. This enchanting realm is divided into two main continents, Eldervast and Veridya, each teeming with diverse landscapes, rich cultures, and countless secrets waiting to be uncovered.

Character Repository

Varron Flint — Potioner of Reversal

“Some things can be unmade—just mind what gets taken in trade.”

Brother Cowl — Keeper of the Unlit Shrine

“Lay the candle down, traveler—here, in the quiet, even grief can see.”

Catrin Mire - Keeper of Watery Graves

“Lay the token true, and even the tide will hush.”

Old Tamber Pike

“If the wind swallows your name, the bell will give it back—once.”

Mairen “Motes” Dovetail

“Light is a language the grieving can still hear.”

Sir Patrek Halvar – The Eldritch Knight

"A sharp blade ends conflict. A sharper mind prevents it."

Sikora Raynes – BardRogue Chaos Icon

"I didn’t break the rules—I just never read them."

Maku of the Quiet Mark – Monk of the Veiled Palm

"Words are wasted. Steps are not."

Stevrin Horvain – Sorcerer of Shadowflame Lineage

"Some inherit lands, others titles. I inherited fire and shadow. I know which one survives the longest."



Monstrous Repository

Tarsith Malgrim - The Boneclaw

You don’t summon a Boneclaw. You birth one—when you make a promise soaked in blood, and break it.

Wicker Jack - The Scarecrow

Don’t look it in the eyes. Don’t call it by name. And never wander the fields after dark — or you’ll hear the rustling.

Sir Alric the Hollow - The Helmed Horror

He doesn’t speak. He remembers. Every cut, every betrayal, every broken oath etched in steel. You don’t just die fighting the Hollow—you’re judged.

Varkhazek - The Bearded Devil

He fell from the skies like a comet of iron and rage. And when he stood, the ground burned with his name.

Mournskin - The Flesh Golem

He walks the old ward each night, dragging chains that whisper in tongues long dead. Some say if you follow him, you’ll hear your name stitched into his skin.

Scrivnibrax - The Homunculus

A flicker of leathery wings. The scent of brimstone ink. Then: a scroll — ancient, enchanted, and binding — lands at your feet. It bears your name. And behind it floats a grinning thing with too many teeth and a very official-looking seal.

The Verdant Sentinel - The Clay Golem

They say it was once a guardian of the gods. Now it stands in the overgrown halls of the jungle temples, motionless until your blade dares to draw blood within sacred ground.

The Vaultwarden of Tyrr-Rathak - The Iron Golem

It doesn’t bleed, doesn’t speak, doesn’t stop. You don’t steal from Tyrr-Rathak — not twice. The golem remembers.

The Bastion of Vhal’Zarim - The Shield Guardian

Still it waits beneath the overgrown ruins, motionless and watchful. They say if you speak the name of its long-dead master, it turns its head. But only once.



Any World Battle Maps

Cobbler's Shop

Underbough Soles is a warm and welcoming cobbler’s shop nestled along the cobbled main road, its rounded workshop framed with finely carved woodwork and shelves brimming with shoes, boots, and sandals of every kind.

Cartographer's Shop

The Wayfinder’s Coil is a refined yet adventurous establishment, its polished wood floors and precisely placed furniture betraying the obsessive order of its owner, Minessa Vellwind.

Carpenter's Shop

The Broadbeam Timber Yard is a bustling workshop of sawdust and craftsmanship, where the scent of freshly cut pine mingles with the faint tang of linseed oil.

Calligrapher's Shop

The Silent Line is a place where the written word becomes art, and every brushstroke carries weight.

Brewmaster's Shop

Set within thick stone walls and timber-framed charm, this dwarven-run taproom is both rustic and refined.

Sunpetal Stage Garden

A radiant, circular garden amphitheater framed by sunflowers, stone terraces, and ancient forest. Built for song, spectacle, and sacred midsummer rites—now, anything may take the stage.

The Driftmurk

The Driftmurk is a stinking, pestilent mire of stillness and storm.

Riverbank Village

The Riverbank Village is a serene settlement nestled along the winding bends of a crystal-clear river.

Cinderspark Alley

Cinderspark Alley is a narrow, winding city passage caught between the blaze of rebellion and the shimmer of arcane unrest.



Homebrew Adventures

Frozen Sick - 2025 ReinKarnated

NEW CONTENT! Now includes a PDF version of the Supplemental Adventure, Voyage of the Remorhaz! Also includes updated maps and assets, Frozen Sick 2025 ReinKarnated includes an original homebrew adventure aboard The Remorhaz as the party travels to Eiselcross!

The Briarflow Passage

Embark on a journey aboard The Bluff’s Gamble, a luxurious steamboat making its maiden voyage through the breathtaking Briarflow Passage. This adventure combines the intrigue of a murder mystery with the danger of ancient curses lurking in the rugged cliffs and waterways of the Briarthorn Bluffs.

The Frosted Glare

The Frosted Glare is an immersive blend of psychological suspense, exploration, and combat, set against the harsh backdrop of the Tempest Peaks.

Labyrinth of Eternal Stench

The Labyrinth of Endless Stench is calling adventurers to test their mettle against its twisted paths and lurking dangers. Explore the fog-choked Driftmurk, solve mind-bending riddles, and confront a monstrous guardian deep in the heart of the maze.

The Scufflestray Gauntlet

In the Endless Expanse's bustling town of Haboob, Zarax the Unyielding revives the Scufflestray Gauntlet. Face grueling trials and fierce champions in this grand arena. Triumph brings wealth, honor, and the favor of Gnome King Thizzlewick.

The Tundra Horror

A remote outpost, inhabited by archaeological researchers in the Whispering Tundra has gone quiet. Communications are lost and the party is hired to investigate.

Springs of Reflection: The Sovereign Tomb

As the sun rises over the rolling hills of Vastwyn Valley, the tranquil beauty of the landscape belies the mysterious disturbances that have recently plagued the region.

Murder Among the Golden Leaves

In the Elven village of Goldleaf Haven, deep in the Ardent Woods, a beloved woodworker's tragic murder casts a dark shadow over a peaceful community. As whispers of secrets and hidden rivalries echo through the branches, a mystery must be solved before the true culprit escapes justice.

The Great Ombu Summit

In the sprawling, golden pastures of the Wanderlust Plains, two centaur clans, the Ombu and Pampas, prepare for a crucial summit under the shadow of the Great Ombu Tree.



Ravenloft ReinKarnated

Tsolenka Pass

Tsolenka Pass is a treacherous mountain road carved into the icy face of Mount Ghakis, connecting Barovia’s desolate wilderness to the dread secrets of the Amber Temple.

Old Bonegrinder

A decaying windmill hides a monstrous secret—where night hags bake dream pastries from the bones of Barovia’s children. Old Bonegrinder challenges adventurers to confront horror not just with blades, but with conscience.

The Amber Temple

Deep within the ice-lashed peaks of the Balinok Mountains lies the Amber Temple — a colossal subterranean vault built to imprison darkness itself.

Argynvostholt

Argynvostholt, a ruined mansion once home to a noble silver dragon and his knightly order. Now haunted by undead revenants led by the vengeful Vladimir Horngaard, the stronghold holds the key to restoring hope in Barovia.

The Wizard of Wines

The Wizard of Wines, Barovia’s only source of comfort, stands on the brink of destruction. A fanatical group of druids have overrun the vineyards, turning them into a battleground of blights and despair.

Village of Krezk

The Village of Krezk is a secluded, tight-knit community nestled against the towering, mist-covered mountains of Barovia. Enclosed by thick stone walls, the village exists in a near-constant state of quiet isolation, guarded from the darker forces that plague the land.

Town of Vallaki

The Town of Vallaki is a major location central to numerous aspects of Curse of Strahd. This ReinKarnated chapter of the adventure is especially huge with 17 maps with gridded and labeled variants, 30 NPC portaits and tokens, and 10 scenery renditions.

Walls of Ravenloft

The Walls of Castle Ravenloft stand as imposing sentinels, shrouded in eternal shadow, guarding the fortress against the harsh elements and the unwelcome alike.

Gates of Barovia & Svalich Woods

The Gates of Barovia stand as a formidable entrance to a land shrouded in mist and darkness while the Svalich Woods form a haunting and foreboding landscape.


Wildemount ReinKarnated

Aeor Crash Site

Amid the frozen wastelands of Eiselcross, shrouded by snow and ice, lies the crash site of Aeor, a city of ancient marvels brought low by divine wrath. Once a flying city-state, Aeor now sits entombed beneath the ice, scattered across the hostile landscape of Foren.

Wildemount ReinKarnated

The continent of Wildemount is a setting originally created by Matthew Mercer as the setting for the second campaign of Critical Role. Though it's just one continent in the larger world of Exandria, Wildemount is teeming with varied cultures, locales, peoples, and monsters.

River Inferno

The River Inferno is a remarkable geographical feature on the island of Foren in Eiselcross. Its peculiar south-to-north flow and the way it disappears into the sea at both ends make it a subject of intrigue and speculation.

Odessloe

Nestled beside the crystal-clear waters of the Erdeloch, Odessloe thrives as a bustling settlement renowned for its prowess in fishing and logging.

Blooming Grove

Deep within the heart of the Savalirwood Forest, where shadows intertwine with ancient boughs, a sacred sanctuary known as the Blooming Grove stands as a testament to the Clay family's devotion to the Wild Mother.

Fortress of the Dead Jarl

Perched on the edge of desolation, the Fortress of the Dead Jarl stands as a haunting testament to the twisted whims of fate.

Charis

Within the sheltered embrace of a sunken meadow, surrounded by the protective arc of dense trees and rolling hills, the hidden sanctuary of Charis offers a captivating glimpse into the untamed heart of the Lotusden.

Balenpost

Balenpost, a rugged fortress of frozen logs perched on the southwestern fringe of Foren, is home to a resilient band of explorers, all under the watchful eye of the Cerberus Assembly.

Pride’s Call

In the embrace of the rolling southern Zemni Fields, the venerable dwarven settlement of Pride's Call finds its home.